I am trying to get the y position of the Area2D that the player collides with, however I keep receiving "Invalid call. Nonexistent function 'Vector2' in base 'Area2D'." Does Area2D not have Vector2?
func _on_LedgegrabHook_area_entered(area):
var ledgegrabPos = area.Vector2()
Apparently Area2D does not have a Vector2 property, however I have attached a CollisionShape2D node to it which should have one. How would I get the Vector2 of a subnode? when the player enters the Area2D?