0 votes

Hy everyone,
How do I create a collision sphere temporarily?
If I want to initialize 3d tiles, I need to know if they are walkable or not. To do this, I would like to know if the tile is in contact with an object placed in an unwalkable layer. Only then I don't need these collison spehres anymore once the test is done. Do you have any idea how to do this?

I'm trying to reproduce this tutorial in godot (15:08) :
Sphere Collider

Good day,

Godot version V 3.4.3
in Engine by (83 points)

1 Answer

0 votes

Remove the sphere after an iteration of the _process() method.

by (855 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.