How do I create a collision sphere temporarily?
If I want to initialize 3d tiles, I need to know if they are walkable or not. To do this, I would like to know if the tile is in contact with an object placed in an unwalkable layer. Only then I don't need these collison spehres anymore once the test is done. Do you have any idea how to do this?
I'm trying to reproduce this tutorial in godot (15:08) :