+1 vote

I am trying to use the Capture mode for my animationPlayer to make an animation that can be used any time and move the node's position to (0,0).

Trying to use Capture UpdateMode in Godot

This works when using AnimationPlayer start(), but not when trying to put it in an animationTree stateMachine, which is what I need to do.

Has anyone managed to get CAPTURE to work in an animationTree?

Godot version 3.4.3
in Engine by (179 points)

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