0 votes

Is there any way I can implement a simple system for my 3D camera that is stationary but can rotate horizontally keeping the player centered, kind of like an automatic turret?

Godot version v3.4.2.stable.official [45eaa2daf]
in Engine by (12 points)

1 Answer

0 votes
func _turn_towards(pos):
    var ldir=pos
    ldir.y=global_transform.origin.y
    look_at(ldir, Vector3(0,1,0))

How about something like above? If you give the position of the camera, it should turn the object towards the point.

by (89 points)
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