0 votes

Hi i'm currently working on a game and it has huge chunks and i'm going with the open world approach where there arent transitions when you move to a new area.

but the thing is everytime i look into making a chunk system and splitting the tilemap into smaller ones im always left empty handed so im here asking for ways to implement this.

any help is appreciated!

Godot version 3.4
in Engine by (12 points)

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