How would I go about implementing a chunk system

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:bust_in_silhouette: Asked By bendoe

Hi i’m currently working on a game and it has huge chunks and i’m going with the open world approach where there arent transitions when you move to a new area.

but the thing is everytime i look into making a chunk system and splitting the tilemap into smaller ones im always left empty handed so im here asking for ways to implement this.

any help is appreciated!