I'm learning godot GUI and currently trying to implement a scrolling list with the ScrollContainer. However, no matter what I do, I can't get the ScrollContainer to expand and show child elements - even if I resize in the editor, when I run the game the items within are not visible. If I remove the ScrollContainer, and just have a VBoxContainer with overflowing elements, everything displays OK. I've attached some screenshots that show the scene tree and the resulting game:
What am I missing? I'm not sure if I should be setting the Size, MinSize or margin properties in the inspector? Or should the ScrollContainer work all this out on it's own?