+1 vote

I have a very simple scene (200x200m plane) with low polygon count (simple walls made from cubes).

If I put even a few (15-30) Omnilights (no shadows, radius and power are default) in front of me, FPS will drop from regular 60 to 5-10.

Adjusting light radius and light power didn't change the results too much.

I reduced camera render distance from 50 to 10, lags decreased a bit, now fps changed from 5-10 to 15-20, but this isn't a solution, plus for this game camera render distance about 40-50 is must have.

The game itself is just a procedurally generated maze, so baking isn't an option
Reducing screen resolution isn't an option too, but of course helps if set to 200x50 (shitty graphics, unplayable)

Godot version 3.4.4.stable
in Engine by (158 points)

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