Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | DunnoBruno |
It could be any method you can think of. Is there a way to get CollisionPolygon2D sibling on each frame?
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | DunnoBruno |
It could be any method you can think of. Is there a way to get CollisionPolygon2D sibling on each frame?
Reply From: | jgodfrey |
You didn’t provide much to go on but, generally speaking, you can get sibling nodes
of the current node using something like this:
var children = get_parent().get_children()
Note, that collection will also include the current node (as it’s also a child of its parent).
Regarding doing it every frame - you could just place the code in _update()
, though is that really what you want to do?
Perhaps a more detailed explanation of your goal would be helpful.
I was trying to animate CollisionPolygon2D coupled with sprite animation. I did think of a way, but the process was kinda long and it was kind of pain.
DunnoBruno | 2022-04-15 19:39