0 votes

I want to change position of player which is rotating when it is 90% collide with door

Godot version 3.4
in Engine by (37 points)

1 Answer

+1 vote

I can think of a couple of ways to approach this.

First, maybe you could just make the collision shape small (and in the center) of your visual object. Then, triggering a collision would require a good amount of overlap. That wouldn't necessarily be the 90% you requested, but you might be able to approximate it.

Alternatively, to be more accurate, when a collision is triggered, maybe you could get the bounding boxes of the items in question (maybe via $CollisionShape2D.get_shape().get_extents()) and calculate the amount of overlap yourself. If it's sufficient, do what you need to. Otherwise, ignore it.

by (12,460 points)

Thanks for your help

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