AnimationPlayer will not work with Skeleton 3d AT ALL but will work with other nodes

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:bust_in_silhouette: Asked By TheWarmWaffle

I have a Imported a Mesh and Skeleton from Blender, I didn’t Import any animations. So I try to make animations in Godot, using AnimationPlayer. When I edit the skeleton bones values I can see clearly that my mesh is being deformed. but when I keyframe it onto the AnimationPlayer it doesn’t deform, I’ve tried running the animation anyway in code when the game runs and I get the error: E 0:00:00.307 get_node: (Node not found: “AnimationPlayer” (relative to “/root/Player”).)
and: attempt to call function ‘play’ in base ‘null instance’ on a null instance