Im currently working on a level editor for patricks parabox in godot found here
A problem im currently encountering is that when a box is clicked on and the cursor is dragged, it doesnt send any guiinput or mouseenter signals to other boxes that are dragged over.
It seems that this behavior is intended for drag and dropping control nodes, but i havent found any way to disable this behavior and enable getting mouse_enter signals while dragging the cursor.
I did find other people with similar issues but wasnt able to fix it on my side.