0 votes

Hello! I am trying to set up a enemy follow script that follows the player's position. However, the YSort seems to be interfering causing the enemy script to follow a bit off from the target. Testing shows that the YSort does indeed affect player position. If anyone has a clue about this please help me out!

Godot version 3.2
in Engine by (19 points)

1 Answer

0 votes

Nevermind, i figured out why this issue was caused. The YSort was not placed at the origin, so all of the object's origins were offset.

by (19 points)
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