0 votes

Hye everyone,

Do you know what are the equivalents for Godot of Physics.OverlapBox and Physics.CheckSphere found in unity? I'm having trouble understanding how to get a list of all the objects that are in the overlap.

Good Day,

Godot version V 3.4.3
in Engine by (38 points)

Sorry can you explain how those two node you mentioned works so I can tell you the godot equivalent to them

I have put the information below.

1 Answer

0 votes

Thank you,
Physics.OverlapBox : return a array of Colliders that overlap with the given box.

Physics.CheckSphere : Returns true if there are any colliders overlapping the sphere defined by position and radius in world coordinates (a collison mask can be included or excluded).

Good Day,

by (38 points)
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