I have two instanced scenes (A and B as children of Main Scene), now A is instanced in the Editor while B is instanced in the Script of Main. In the Script of B, I want to add behavior for it to look at A. Without adding code in the Main scene, how can I implement this if it is possible?
(No signals if possible, A and B are instanced siblings, and they are both kinematic bodies)
GDScript is nice but if it is in C# it will be more helpful, thanks!