+1 vote

I am using this code

var shape: PoolVector2Array  = [Vector2(0,0), Vector2(0,70), Vector2(70,0), Vector2(70,70)]
set_occluder_polygon(shape)

which gives error because of not having same type. I used this because OccluderPolygon2D has PoolVector2Array Polygon

Godot version 3.4
in Engine by (37 points)

1 Answer

0 votes

You need create a new OccluderPolygon2D resource and in this new resource you pass the PoolVector2Array with the points

var light_occluder = LightOccluder2D.new()
add_child(light_occluder)
var occluder_polygon = OccluderPolygon2D.new()
occluder_polygon.polygon = PoolVector2Array([Vector2(0,0), Vector2(0,70), Vector2(70,0), Vector2(70,70)])
light_occluder.set_occluder_polygon(occluder_polygon)
by (50 points)
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