extends KinematicBody
var vel = Vector3.ZERO
var frame = 0
var countingFrame = false
var gravity = 200
var speed = 200
onready var groundCheck = $GroundCheck
func _ready():
pass
func _physics_process(_delta):
vel = Vector3.ZERO
frame += 1
if frame > 15:
frame = 1
countingFrame = false
if Input.is_action_pressed("forward") and frame % 15 == 0:
vel.z -= speed
countingFrame = true
if Input.is_action_pressed("backward") and frame % 15 == 0:
vel.z += speed
countingFrame = true
if Input.is_action_pressed("left") and frame % 15 == 0:
vel.x -= speed
countingFrame = true
if Input.is_action_pressed("right") and frame % 15 == 0:
vel.x += speed
countingFrame = true
move_and_slide(vel, Vector3.UP)
print(str(translation))
if Input.is_action_pressed("ui_cancel"):
get_tree().quit()