I'm using an OptionButton for selecting equipment and would like the relevant stats to update when you hover over an item on the list with your mouse. Problem is there doesn't seem to be a build in signal for hovering over an item, as the item_focused() signal only triggers if you use the ui-up or ui-down to switch between them.
Since the items do light up when you hover over them, Godot is clearly already registering and doing something when it happens, but is there currently any way to trigger a function when it does?