+2 votes

I have a normal Sprite3D containing a ViewportTexture used to display a Label element in a 3D world. For some reason sometimes when this instantiation happens, there's a blue-ish? background quickly appearing as well.

I'm using Godot 3.4.2, the Viewport has HDR disabled and transparent background.

How it looks:
Image showing how it looks
Reference video

Godot version 3.4.2
in Engine by (72 points)

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