Weird background when spawning a Sprite3D using a ViewportTexture

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:bust_in_silhouette: Asked By Lucas Coelho

I have a normal Sprite3D containing a ViewportTexture used to display a Label element in a 3D world. For some reason sometimes when this instantiation happens, there’s a blue-ish? background quickly appearing as well.

I’m using Godot 3.4.2, the Viewport has HDR disabled and transparent background.

How it looks:
Image showing how it looks
Reference video