Game becomes stuck after Dialogic conversation with NPC ends

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:bust_in_silhouette: Asked By abbylian

For note, I’ve updated both Godot and the plugin to the 3.4.4 and 1.4.1 respectively

My prototype gets stuck after an NPC interaction ends.
I used this and this as reference for NPC interaction however, the debugger would give this alert:

Error calling method from signal ‘timeline_end’: ‘Area2D(Mango.gd)::unpause’: Method not found.

Also: is there a way for the background audio to continue throughout the dialog?

:bust_in_silhouette: Reply From: pygnosis

Hi,

I faced this issue and it turns out that you have to add a string parameter to unpause method.

Here is my C# test code:


private void EndDialog(String timelineName)
{
    GD.Print($"timelineName = {timelineName}");
    GetTree().Paused = false;
}