0 votes

I am trying to draw a navigation shape for a tilemap.
I drew a polygon for each tile and ran the scene.
Some points in the polygon are somehow connected.
I tried different methods to create the polygon, all cause some kind of unexpected connections between edges of the polygon.
enter image description here
enter image description here
Please help.

Godot version 3.4.4
in Engine by (12 points)

1 Answer

0 votes

Hello there. I’m not very experienced yet and I still don’t know these things in godot. I think this is because your maps have a sequence at the node. Try to change their order.

by (45 points)
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