Engine 3.4.4 source compilation error after editing editor SVGs

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:bust_in_silhouette: Asked By AK7000000

Hi Guys,

I compiled the engine successfully without changing anything, but after editing “…\editor\icons\ *.svgs” with inkscape, I got an error.

D:\C2\godot-3.4.4-stable\editor\editor_icons.gen.h(375): error C2026: string too big, trailing characters truncated
scons: *** [editor\editor_themes.windows.tools.64.obj] Error 2
scons: building terminated because of errors.

I just changed colors and I used svgcleaner to optimize SVGs, but still, an error occurred.

Can you please guide me what is the right way to edit SVGs and compile the engine?

System Specification:
Windows 11
Visual Studio 2019
Scons 4.2
Python 3.10.3
InkScape 1.1