I have 2 questions about collision objects.
I didn't find the decisive answer in the documentation.
1.) Shape type
If I have a
RigidBody2D (with custom
CollisionPolygon2D), then the
get_shape(shape_idx) function will return
ConvexPolygonShape2D instance always?
Or it can also return any other
***Shape2D types (as I see the function's signature allows it)?
2.) Shape points order
The documentation says:
"Set a list of points in either clockwise or counter clockwise order,
forming a convex polygon."
Is this true? It only works for me, when the order is CW.
Maybe I screwed up something :D?