CollisionObject2D & ConvexPolygonShape2D - unclear documentation

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:bust_in_silhouette: Asked By bruteforce
:warning: Old Version Published before Godot 3 was released.

Hi,

I have 2 questions about collision objects.
I didn’t find the decisive answer in the documentation.

1.) Shape type
class: CollisionObject2D
function: get_shape

If I have a RigidBody2D (with custom CollisionPolygon2D), then the get_shape(shape_idx) function will return ConvexPolygonShape2D instance always?
Or it can also return any other ***Shape2D types (as I see the function’s signature allows it)?

2.) Shape points order
class: ConvexPolygonShape2D
function: set_points

The documentation says:

“Set a list of points in either clockwise or counter clockwise order,
forming a convex polygon.”

Is this true? It only works for me, when the order is CW.
Maybe I screwed up something :D?