0 votes


I started using Portals and Rooms to optimize my 3D map, and while the curve is pretty steep, the results so far have been good. Unfortunately, though, the usability of the tool is a bit rough right now, and there is plenty of space to improve in the future.

My question now is: Is there a way to know which room the camera (activated as the Room Manager's debug camera) is currently in?

That would be great since sometimes I think my camera "thinks" it is in a specific room, which I think shouldn't be. This would help where to tackle the problem.

Right now, it has been a bit of trial and error for me, until I find the problematic areas. Sometimes, to fix the "gap" between rooms when moving the camera, I need to make sure portals and rooms are exactly aligned, and sometimes don't.

Lucas Sene

Godot version 3.4.3
in Engine by (49 points)

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