Game crashes when trying to draw a bouncing line

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:bust_in_silhouette: Asked By Bisdante

Hello everyone, i am trying to make a game where the player can preview the trajectory of their projectiles with a line, but the game crashes when trying to draw it. No error messages, it just stops responding, so i’m assuming i’m calling something too much, but i don’t know what. This is the code:

func get_predicted_path(player):

if Input.is_action_pressed("left"):
	rotation_degrees -= 1
if Input.is_action_pressed("right"):
	rotation_degrees += 1

var starting_point = player.global_position
var end_point = global_position.direction_to(gun_tip.global_position) * 1500
var bounces  = 0
points = []

var space_state = get_world_2d().direct_space_state
var result
var normal
var angle_to_normal

while bounces <= max_bounces:
	points.append(starting_point)
	result = space_state.intersect_ray(starting_point, end_point, [player])
	
	if result:
		normal = result.normal
		angle_to_normal = (starting_point - end_point).angle_to(normal)
		starting_point = result.position
		end_point = normal.rotated(angle_to_normal) * diagonal
	
	bounces -= 1

update()

func _draw() -> void:
for i in points.size() -1:
	draw_line(i, i+1, Color(100,100,100), 5)
:bust_in_silhouette: Reply From: Bisdante

Nevermind, i was creating an infinite loop on bounces -= 1