Gui_Input overlapping another signal?

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:bust_in_silhouette: Asked By Maranpis

Hello guys
I’m trying to solve a problem, this is my node tree:

Control (parent)
Control (child 1) sending signal to Control (parent) mouse_entered and mouse exited
Texture_rect (child 2) sending signal to Control (parent) gui_input (event:InputEvent)

Notice that:
Control (parent) is full rect and mouse_filter set to pass.
Control (child 1) is full rect and mouse_filter set to pass.
Texture_rect (child 2) has a rectangle and mouse filter set to pass.

When I put the mouse on the Texture_rect (child 2), the Control (child 1) send the signal
“mouse_exited”. My question is if it’s possible the Texture_rect (child 2) not to cut the Control (child 1) signal. Can I click the mouse on the Texture_rect (child 2) gui_input (event:InputEvent) and still have the mouse_entered signal without activating the mouse_exited?

Thanks a lot.