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Asked By | vannongtinh |
I tried to test the export of my project written in C# using Godot headless version with this command:
root@vps-22-03-19-21-35-00-674:/home/ubuntu/Godot_v3.4.3-stable_mono_linux_headless_64# godot --path mascot --build-solutions --export-debug "Linux/X11" "/builds/linux/mascot"
But got the errors:
Godot Engine v3.4.3.stable.mono.official.242c05d12 - https://godotengine.org
WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.
Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.
at: setup2 (main/main.cpp:1301)
Mono: Log file is: '/root/.local/share/godot/mono/mono_logs/2022-03-22_13.12.09_100056.log'
ERROR: Unable to open file: res://.import/CheckboxUncheck64x64.png-cdc774f12f3b1dbc32f03b5db1a54db3.stex.
at: _load_data (scene/resources/texture.cpp:466)
ERROR: Failed loading resource: res://.import/CheckboxUncheck64x64.png-cdc774f12f3b1dbc32f03b5db1a54db3.stex. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270)
ERROR: Unable to open file: res://.import/CheckboxCheck64x64.png-e7a479a5c00d73b50e7981adf8b22b11.stex.
at: _load_data (scene/resources/texture.cpp:466)
ERROR: Failed loading resource: res://.import/CheckboxCheck64x64.png-e7a479a5c00d73b50e7981adf8b22b11.stex. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270)
ERROR: Unable to open file: res://.import/Radio On64x64.png-1c0eeaab20380382bc440a7c467ad651.stex.
at: _load_data (scene/resources/texture.cpp:466)
ERROR: Failed loading resource: res://.import/Radio On64x64.png-1c0eeaab20380382bc440a7c467ad651.stex. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270)
ERROR: Unable to open file: res://.import/Radio Off64x64.png-aa2193a6c5d5ecaad892f90ad20a46c0.stex.
at: _load_data (scene/resources/texture.cpp:466)
ERROR: Failed loading resource: res://.import/Radio Off64x64.png-aa2193a6c5d5ecaad892f90ad20a46c0.stex. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270)
ERROR: Unable to open file: res://.import/icon.png-76e0b69d56b253d4bdbfbbba454aaf0c.stex.
at: _load_data (scene/resources/texture.cpp:466)
ERROR: Failed loading resource: res://.import/icon.png-76e0b69d56b253d4bdbfbbba454aaf0c.stex. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270)
ERROR: Unable to open file: res://.import/023026.png-7fbf6e7e73b39445d5353f0776247cf5.stex.
at: _load_data (scene/resources/texture.cpp:466)
ERROR: Failed loading resource: res://.import/023026.png-7fbf6e7e73b39445d5353f0776247cf5.stex. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270)
ERROR: Cannot open file 'res://.import/character.glb-342edd2179d11a7f1e39d15ecd0cff24.scn'.
at: load_interactive (core/io/resource_format_binary.cpp:939)
ERROR: Failed loading resource: res://.import/character.glb-342edd2179d11a7f1e39d15ecd0cff24.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270)
ERROR: Failed loading resource: res://meshes/characters/character/character.glb. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270)
ERROR: Cannot open file 'res://.import/character.glb-342edd2179d11a7f1e39d15ecd0cff24.scn'.
at: load_interactive (core/io/resource_format_binary.cpp:939)
ERROR: Failed loading resource: res://.import/character.glb-342edd2179d11a7f1e39d15ecd0cff24.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270)
ERROR: Failed loading resource: res://meshes/characters/character/character.glb. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270)
WARNING: Couldn't load external resource: res://meshes/characters/character/character.glb
at: _parse_ext_resource (scene/resources/resource_format_text.cpp:157)
ERROR: Cannot open file 'res://.import/FireDragon.glb-e2ec48276184ce13e73a4b204a319bd3.scn'.
at: load_interactive (core/io/resource_format_binary.cpp:939)
ERROR: Failed loading resource: res://.import/FireDragon.glb-e2ec48276184ce13e73a4b204a319bd3.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270)
ERROR: Failed loading resource: res://meshes/creatures/fire_dragon/FireDragon.glb. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270)
ERROR: Cannot open file 'res://.import/FireDragon.glb-e2ec48276184ce13e73a4b204a319bd3.scn'.
at: load_interactive (core/io/resource_format_binary.cpp:939)
ERROR: Failed loading resource: res://.import/FireDragon.glb-e2ec48276184ce13e73a4b204a319bd3.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270)
ERROR: Failed loading resource: res://meshes/creatures/fire_dragon/FireDragon.glb. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:270)
WARNING: Couldn't load external resource: res://meshes/creatures/fire_dragon/FireDragon.glb
at: _parse_ext_resource (scene/resources/resource_format_text.cpp:157)
mono_project_debug_build: begin: Building project solution... steps: 1
mono_project_debug_build: step 0: Building project solution
ERROR: Cannot open file 'res://.import/character.glb-342edd2179d11a7f1e39d15ecd0cff24.scn'.
at: get_dependencies (core/io/resource_format_binary.cpp:984)
ERROR: Cannot open file 'res://.import/Cat.glb-1cbb1bc190795afbff926c32df6505e9.scn'.
at: get_dependencies (core/io/resource_format_binary.cpp:984)
ERROR: Cannot open file 'res://.import/FireDragon.glb-e2ec48276184ce13e73a4b204a319bd3.scn'.
at: get_dependencies (core/io/resource_format_binary.cpp:984)
ERROR: Cannot open file 'res://.import/Peach.glb-566bc342ef77bd3dc9c6e719c7447e04.scn'.
at: get_dependencies (core/io/resource_format_binary.cpp:984)
ERROR: Cannot open file 'res://.import/CreaturePhoenix.glb-a8e710190ff09e77d4941fc109def7a0.scn'.
at: get_dependencies (core/io/resource_format_binary.cpp:984)
reimport: begin: (Re)Importing Assets steps: 46
reimport: step 0: Boy01_diffuse.jpg
Killed
I have no ideal what I should do next, as the error didn’t say anything specific.
Any ideal what should I do? or what I do wrong? or Am I missing any step in this path?