+1 vote

How does one make a shader that inverts color of screen including light?

in Engine by (27 points)

1 Answer

+1 vote

I think inverting colors is just a matter of subtracting them from white.
So, vec3(1,1,1)-yourrgbvector would give you an inverted colors vector

by (289 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.