Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | RoomofRR | |
Old Version | Published before Godot 3 was released. |
I currently have the game set to set_pause() on the game and gave the player and tilemap colliders to process however when in the pause state no colliders work. How do I make the colliders still work in the pause mode?
I think this tutorial might help
http://docs.godotengine.org/en/latest/tutorials/engine/pausing_games.html?highlight=pause
DodoIta | 2017-03-15 17:54