0 votes

I ran into a problem while building a simple menu system in Godot. I am using the InputMap to be able to navigate through the menu via joystick or keyboard, which works perfectly.

However, I have an OptionButton, it looks like this:

As you can see, the focus is on the button, which is fine, and I'm able to drop it down with the joystick. After that, if I try to select an option, keyboard works fine. (Just have to press, the down arrow, and then select it with the Enter key.)


That's the point where the joystick navigation fails. I could'nt select any options using the stick, or the D-pad, altough they are working fine everywhere else.

Did anyone experencied this? I would appriciate any tips on this topic. :)

in Engine by (12 points)
edited by

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