How to fix a drag preview error in tab container?

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:bust_in_silhouette: Asked By Darkerzap

E 0:00:08.217 _disconnect: Attempt to disconnect a nonexistent connection to signal ‘renamed’ in [Label:4864], with target ‘_child_renamed_callback’ in [TabContainer:1368].
<C++ Error> Condition “signal_is_valid” is true.
<C++ Source> core/object.cpp:1569 @ _disconnect()

I started receiving this error when I placed my inventory scene into a tab container.
It seems removing the drag preview in my inventory stops the error. How can I fix this error?