0 votes

I did try google searching, but I don't know the Godot cannon name for the error parser, so couldn't find anything.

Godot version 3.4.3
in Engine by (16 points)

1 Answer

0 votes

Are you referring to the error label not wrapping automatically over several lines, or at the number of errors that can be reported at once?

In Godot 3.x, the GDScript compiler will only report one error then abort. This is a limitation that can't be lifted by a plugin (nor by an easy C++ code change).

In Godot 4.0alpha, GDScript is able to report multiple errors at once.

by (12,717 points)

Not wrapping over to multiple lines, so I don't have to scroll to read it.

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