0 votes


I want to sync some tool nodes, therefore I would need the current time passed in the editor.

How to get the total passed editor time in GDscript?



Godot version 3.4.stable
in Engine by (157 points)

hi @ramazan,

this was a good hint, I am trying this code now:

var time_start_msec : int = 0
var time_current_msec : int = 0

func _ready():
    time_start_msec = OS.get_ticks_msec()

func _process( _delta ):
    time_current_msec = OS.get_ticks_msec() - time_start_msec

Thanks again


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