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How can I get the shape of a cell in a tilemap at a specific position? I can get the cell's ID using GetCellv and the a shape using TileGetShape, but afaict TileGetShape requires the cell's ID and the cell's shape ID. Is there a way I can get the cell's shape ID or smth to be able to get the shape or is there something I'm missing?

Godot version v3.4.3.stable.mono.official [242c05d12]
in Engine by (16 points)

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