Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | kapi | |
Old Version | Published before Godot 3 was released. |
I’d like to get the raw movement values produced by the mouse.
InputEventMouseMotion.relative_x
and relative_y
values are not raw. They are the relative movement of the cursor, which is processed by the OS. The raw values are the values read from the device, prior to the OS processing/filtering/smoothing.
Just to put in context, I’m messing with some 3d fist person examples, and I’m trying to mod them to use raw input.
I don’t think raw mouse input is supported yet, you can open an issue on GitHub (be sure to justify why on it).
Calinou | 2017-03-08 19:18