0 votes

If I didn't add plus (+) on "vel.y += gravity * delta" it will just make my player seem like its teleporting up instead of jumping up.
func physicsprocess(delta):

vel.y += gravity * delta

if Input . is_action_pressed("jump") and is_on_floor():
    vel.y -= jumpForce

vel = move_and_slide(vel, Vector2.UP)
Godot version 3.4.3.
in Engine by (44 points)

1 Answer

+1 vote
Best answer

vel.y += gravity * delta is equivalent to vel.y = vel.y + gravity * delta. It adds to the current value of the variable. If you don't have it, then your velocity won't increase or decrease properly, it will instead be replaced.

by (7,925 points)
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