Hello, guys! Would appreciate a lot if you could help me out with following issue:
Here is how it looks in Blender. I'm using several images and applying them as different materials for simplicity.
Then I save it as .glTF 2.0 and export it to the blender. It doesn't work out very well and it seems that it always shows only one material (in this situation it's a front image). The top one and other colors (black and white) are missing. Although, it seems that Godot recognizes that there are 4 surfaces. Is there anything that I could do with it?
Thanks in advance for any help