My sprites are desaturated when I import them.

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:bust_in_silhouette: Asked By zamb-ies
:warning: Old Version Published before Godot 3 was released.

Hello, I’m fairly new to Godot. I’m still learning but i cant seem to get over how desaturated my sprite is when i import it. I tried to tinker with the rendering and nothing has worked. Does anyone know how to fix this?
I am on a mac os x version 10.11.6 and my sprite is an animatedsprite 2D.

If you’re using Photoshop you may want to consider using a proof setup. Go in View > Proof Setup > Monitor RGB.

PS may trick you by not displaying the actual color you’re using, instead displaying a distorted version of it. That can cause you to think your sprite is saturated enough in PS but when exported it’s actually not that much. Again, that is if you are using PS.

mateusak | 2017-03-06 00:48

Thanks for replying, even though i used photoshop to create my sprite i didnt directly import them from photoshop. They were fine on my screen and inside godot. But it denatures them when i play my scene.

zamb-ies | 2017-03-09 07:30