0 votes

I've been trying to get AR running on android with godot. so far I've tried the AR demo included with the source for Godots ARCore implementation and it works as expected when exported with XR mode set to regular, AR features not being available aside, but when set to OpenXR it shows the splash screen and then leaves me with a black screen. i've already made sure it has camera access and such so i'm fairly certain its not some permission thing.

demo project link: here

Godot version 3.4.1
in Engine by (12 points)

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