0 votes

Hey friends,

I am planning to write my very first game ever, a top-down party rpg-style game that I wish to run on Android, IOS, and PC.

I still need to go through all of the learning materials and tutorials (have a long road ahead) but would like to scope my learning to the most relevant sources for cross-platform support, with the least amount of pain, as the main goal.

My first instinct was to go with C# since I know it very well, but I am hesitant with forcing mobile users to download mono or hefty downloads, if the benefit thereof is 'just because I know C#' . I don't mind learning GDSrcript.

in Engine by (14 points)

1 Answer

0 votes

Exported C# projects don't require Mono to be run on any platforms, as everything is included within the exported project (including a Mono runtime). The download will be a few megabytes larger, but it's not the end of the world unless your game is very simple (and takes pride in having small download sizes).

by (12,719 points)

Thank you very much for the response.
I've managed to get going with VS Code and C#, so now it is all about learning and finally getting to code something fun :)

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