Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | kakcalu13 |
So, the current it is:
var y_rotation = 0
if Input.is_action_pressed("cam_right"):
y_rotation += deg2rad(90.0)
if Input.is_action_pressed("cam_left"):
y_rotation += -deg2rad(90.0)
rotate_object_local(Vector3.UP, y_rotation * rotation_speed * delta)
Due to docker situation where mouse acting up big time in docker. So I am controlling the camera using keyboard only.
I noticed that my camera tilts rather than turn head to right/left.
See how my camera move rotate in y direction just fine? When it turn down, facing to the floor…the y direction move wrong way.
How do you make it right? Or at least, make the Y stay in the fixed place without move it