+1 vote

I build a game which is based on throw a ball. I used RigidBody2d on ball and use apply_impulse function for throw. But, ball moves very slow on throw and fall. I tried to change force and gravity combination but I can't found exact value.
I want to smooth throw and fall with realistic.

On this game, ball movement is so realistic.
https://play.google.com/store/apps/details?id=com.game.basketballshoot

in Engine by (20 points)

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