Apply impulse and Gravity relation

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By abalta
:warning: Old Version Published before Godot 3 was released.

I build a game which is based on throw a ball. I used RigidBody2d on ball and use apply_impulse function for throw. But, ball moves very slow on throw and fall. I tried to change force and gravity combination but I can’t found exact value.
I want to smooth throw and fall with realistic.

On this game, ball movement is so realistic.