Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | abalta | |
Old Version | Published before Godot 3 was released. |
I build a game which is based on throw a ball. I used RigidBody2d on ball and use apply_impulse function for throw. But, ball moves very slow on throw and fall. I tried to change force and gravity combination but I can’t found exact value.
I want to smooth throw and fall with realistic.
On this game, ball movement is so realistic.