TextureProgress has a huge pink cross on it when I set it to a radial fill. Linked to the progress texture.

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By OiKeTTLe

As the title suggests, I’m trying to make a radial textureprogress. Everything works fine, except for the progress texture, which seems to add a big pink cross to the texture. I’ve searched stack overflow and other sites and have seen images of the same problem, but nobody seems to address it. What is it, and how can I get rid of it?

If you litterally just added a texture to a TextureProgress radial and it has a pink cross while there is no pink in your original texture, then maybe it’s a bug?

Otherwise there is no way to help you here without seeing your texture and setup.

Zylann | 2022-02-23 13:39

:bust_in_silhouette: Reply From: Zylann

I think I realized something. You mean a pink cross in the editor? That’s the editor’s gizmo. That pink cross will not show up in your game.

I don’t know if there is a way to turn it off. Gizmos have options in 3D but not as much in 2D. Maybe a proposal should be opened in Issues · godotengine/godot-proposals · GitHub

Seems like you’re right. It only shows up in the editor. I think they should change the gizmo in that case, since it appeared more like an error to me.

OiKeTTLe | 2022-02-24 00:42