Get position of tip bone after SkeletonIK movement c#

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:bust_in_silhouette: Asked By wooshuwu

I have a Node I would like to reposition at the tip bone of a skeletonIK after the IK has been run. However, the transform of that node is just centered at the origin even after multiple frames, even though the IK successfully gets implemented. How can I get the position of the tip bone after the IK is run/started in the code (which is in c#)?