0 votes

I was able to find the _File class under "core/bind/core_bind.h" and it seems to work for the most part but I don't know how to write Ref<File> file = File::_new();, which I found on a GDNative plugin, in its Module equivalent.

Godot version 3.5 beta custom build (working on a module in c++)
in Engine by (195 points)

1 Answer

0 votes

Oh I actually figured it out. Please correct me if I'm wrong. The call that made it work for me was the following:

Ref<_File>  file = Ref<_File>();
by (195 points)

You can simplify it to:

Ref<_File> file;

Although in reality, _File exists only because it is an object wrapper around the real thing. If you write a module, you dont have to use that. You could use the real thing instead:

FileAccessRef f = FileAccess::open(path, FileAccess::READ);

Gotcha! Thanks for your help.

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