0 votes

hi, after i export game,resource_saver dont saving scene
my code:

packed_scene.pack(get_tree().get_current_scene())
ResourceSaver.save("res://scenes/level_chooser.tscn", packed_scene)


packed_scene.pack(get_tree().get_current_scene())
ResourceSaver.save("res://saves/scene_saves/"+ level_name, packed_scene)

in engine it works

Godot version 3.4
in Engine by (99 points)

1 Answer

+1 vote
Best answer

"res" folder is only there during creation process. You should create new directory in real folder every user will have on every CPU. Most typically User/Appdata is used for this

by (7,753 points)
selected by

thank you!!! can i make a folder in "user"?

You can make folder wherever You want. It is just good convention to make it in User/Appdata/projectname, this is where Your game will propably be installed on all devices after export

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