I would like to export a huge file depending on locale. I have a HUGE (~5mo) file for each languages supported. They are additional ressources and not localization. The issue is, when I export my game for the playstore or appstore the app size is huge because of thoses file. I would like to only export file related to the target locale.
I tried to put the locale dependant content inside a .po file. It works, I can load it in Godot. But my question is, will the playstore or appstore only include the user device localization file on app download? Or will it contains all the .po file (huge game load + app size)?
Do you see any other way to make this works?