0 votes

I was watching BornCG's 2D platformer tutorial, where he added running to the game. But when i used his code, my player wasn't accelerating. My walk and run speed suddenly became so slow even though i didn't change them

if Input.is_action_pressed("right"):
            if Input.is_action_pressed("run"):
                velocity.x = lerp(velocity.x,RUNSPEED,0.1)
            else:
                velocity.x = lerp(velocity.x,SPEED,0.1)
            $Sprite.play("Walk")
            $Sprite.flip_h = false
in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.