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Asked By
gothrond
I created a CustomNode as a plugin, and when I add it to the scene tree, there it is, for me to select. But what I really want to do is add it to my scene tree from code. So, when I do CustomNode.new() I get an error, “The identifier “CustomNode” isn’t declared in the current scope.” I can do Sprite.new() etc, but it won’t let me do my CustomNode.new()
Could you provide the code of the CustomNode, please? Maybe it’s something there.
Also, did you activate the plugin on the project settings? You can check it on Project > Project Settings > Plugins, and see if your plugin appears there and is activated.
Thank you for responding. Yes, I did activate the plugin and it appears. But I actually found something that seemed to fix it. All I had to do was put this line in my custom_node.gd file. The line is: class_name CustomNode. This wasn’t in the guides and tutorials I was using, I saw class_name class for defining classes and thought it might work for this custom node as well and it worked!
Now the class is recognized it when I put in the code: CustomNode.new()
Maybe this solution is obvious for some people, but not for me.