0 votes

Hello I put here this new doubt:

I am creating a tool that dynamically adds several nodes to the SceneTree at once.

Is there any way to tell the SceneTree to select to edit one of those nodes that I have added as a child?

enter image description here


EDIT:

I found the solution myself:

The EditorInterface class has a method called "edit_node" that does just what I was looking for (The tool script has to have access to that class to use that method).


Godot version 3.4.2
in Engine by (184 points)
edited by

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