0 votes

Hello I put here this new doubt:

I am creating a tool that dynamically adds several nodes to the SceneTree at once.

Is there any way to tell the SceneTree to select to edit one of those nodes that I have added as a child?

enter image description here


I found the solution myself:

The EditorInterface class has a method called "edit_node" that does just what I was looking for (The tool script has to have access to that class to use that method).

Godot version 3.4.2
in Engine by (184 points)
edited by

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.