0 votes

I notice, that particles automatically turn invisible when bigger part of them is no longer in viewport. I assume this is some kind of built-in optimization mechanic. But this poses a problem when a large-sized Particles node is the only visual representation of some in-game event. It makes particle suddenly appear when player should have spotted it long ago. Is there any posibility of overriding this mechanism ? To make particles constantly visible, or until they are much further from visible_rect ?

PS. There is also another particle behavior I don't understand. When particle is restarted in position away from the viewport, it will be visually seen when camera with viewport reach this position again, after much longer time. It is also unacceptable, I wish someone would clarify this for me

Godot version godot 3.2 stable
in Engine by (7,740 points)

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